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Lite Game Menu - Documentation

Connecting to the project

When adding a menu to a project, a notification will appear "Import Data Table". Just close it.

To connect the system, go to: //Project Settings/Maps & Mode/

Select the following settings:


Connecting your character

To connect a new character, it is enough to simply add an interface to the character BP_PlayerMenu_Interfase, copy settings FOV and add it to the widget for selection W_MainMenu/New Game/Character New Game.

New game level and menu

In order to specify your level that starts when you start a new game, you need to go to BP_GameInstanse and write the name of the desired level to a variable New Game Level. To a variable Main Menu Level the name of the level of the main menu of the game is recorded.

Adding new languages

Control change keys

In the widget W_Control you can add an action that needs to change the key. To do this, add the control change widget to the list W_KeyBindSlot and set the settings shown in the screenshot:


When you reset the control in the settings, all keys will be assigned by default or created if they are not in the project.

Settings Information Window

For each parameter in the settings, you can specify additional information by the function Set info Widget. Accepted parameters:

Information Window:

The function of filling the information window: