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Lock System - Documentation

Connecting to the project

If you have a new project, you can simply connect a ready-made character in your project! To do this, go to: //Project Settings/Maps & Mode/Default GameMode/ Here, just select BP_TST_GameMode and you will have a customized character.

Connecting your character

To connect the system to your character, simply add a component to the character BP_InteractComponent and choose BP_PlayerController in your BP_GameMode. After that just copy the control that is in the comments from the standard character Lock System or customize the management in your own way using the functions:


Creating new items

In order to create an additional item using the lock system, you just need to create a child element. To do this, right-click on the subject and select the first item Create Child Blueprint Class. After that, you can make any settings in it.


Castle events

Three events are used for locks:


Customizing items on the stage


Components


Adding Lock widgets